Oswald Rehnquist
917
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Posted - 2013.12.17 22:14:00 -
[1] - Quote
Fusion Commander wrote:
Scout suits aren't made for straight up gun fights, unless you can deal a lot of damage within a very short time or tank it like an assualt suit.
You live longer when you don't get hit by bullets too, lol, who has said otherwise? Fox was talking about a failed stalking attempt, not any direct frontline confrontation.The base issue that I see is utility and opportunity cost of running a scout. I have an offensive, defense and support scout builds. the the offensive/defensive are better for my kdr but I run support scout because that wins matches more often. He is a proto uplink complex hacker unit, but while the min logi is the red head of the logis, the hacking bonus with its speed/slot number it actually can do this just as well but with costing a little more isk and more ehp.
People recognize what is OP and what isn't, its not that hard to spot, scouts in chrom were much more popular because they were op or however you define it, scouts now are seldom as the months go by, because they are in fact very under powered. Once cloaks come out I expect all the sloth / path of least resistance players to jump on the scout then though due to the novelty. So I agree with you in regards to not going to far like tanks because I would be upset over that, as the true tankers are now, the trend CCP is going is to dump things down for frontliners. I also would like non combat utility reinforced into the scout.
Scouts current utility on the battlefield is city spaces, point defense, and long distance support running. The point defense and long distance running is not because scouts do it better per say but since these are less rewarding roles the are often left unfilled. Scouts are fine in pub matches, but that changes drastically once you leave pubs or start going up against major corps, which current stealth is lack luster with the focus plus a tank guarding each objective, which they do run a lot outside pubs. It is also the current counter to the yet to be released cloak.
CCP's cloak fix is a scout hotfix, until they actually add more utility as mentioned in the dev blog, and from what it sounds like to prevent any large margins in scout utility increases they are making the scout buff available for all. So I don't think we are going to have to worry about OP scouts because the benefits will dilute itself a little across frames.
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